Grobots - Documentation - Glossary

Grobots has developed (or borrowed) a bit of jargon.

Economy

autotrophy
Getting energy from solar cells. (This is a standard biological term.)
biomass
A side's value, including cells, fetuses and stored energy.
doubletime
How long it takes a side to double in value.
early death
When a side goes extinct in the first 4500 frames (a quarter of a round).
gatherer
A cell that moves around collecting food.
heterotrophy
Getting energy by eating other cells. (This is a standard biological term.)
late death
When a side survives the first 4500 frames, and goes extinct later. Late death rates are expressed as late deaths / (total rounds - early deaths).
seed
The cells a side starts with.
theotrophy
Getting energy from manna. (This is not a standard biological term.)
shadow
Area around a stationary side where it has eaten all the food. A large shadow is usually considered good, because the food would attract enemies.
sterile
Having no constructors left.

Combat

combat fraction
The fraction of a cell (or a side) that's spent on weapons, armor, and other combat-related hardware. This is a size-independent measure of how heavily armed a cell is.
defense
Fighting in order to stay alive.
offense
Attacking other sides to reduce their biomass and increase your fraction. Usually works only if your fraction is already high.
predation
Attacking in order to eat the dead.
missile
A cell with a bomb, which runs up to a target and explodes. Good for taking out large groups.
decoy
A small cell, possibly shielded, that distracts attackers from more vulnerable or valuable targets. Good against missiles, and in other combat if you can get it to work.
flyswatting
Using a forcefield to make a target conform to a prediction, so it's easier to hit.
plucking
Using force fields to pull an unsuspecting enemy to somewhere you can kill it easily.
swarming
Bringing previously scattered fighters to a battle.
Grobots by Devon Schudy (dschudy@yahoo.com) and Warren Schudy (wschudy@wpi.edu)