#side Shield + Cowards 2f ;Build ID: 108 #seed 1 3 3 #author Alexander (aka nfwu) #type Seed #color 000000 ;#decoration #hardware ;;Basics: processor 1 constructor 1.01 ;;Energy: energy 25 0 solar-cells 1 engine .1 armor 350 #code #vector home #start position world-width 2 / world-height 2 / v- position world-height / 0.5 > if world-height else 0 then swap world-width / 0.5 > if world-width else 0 then swap 2 restrict-position home! ;1 constructor-type! do position home 5 in-range nif home seek-location then constructor-type nif 2 type-population 1 < if 2 constructor-type! else 3 type-population 6 > if 3 constructor-type! else 2 constructor-type! then then then 3 type-population 3 < if 3 constructor-type! then constructor-max-rate constructor-rate! forever #type Constructor #color 000000 ;#decoration #hardware ;;Basics: processor 1 constructor .61 ;;Energy: energy 25 0 solar-cells .6 armor 300 #code #vector home #start do constructor-type nif 0.7 random-bool if 3 constructor-type! else 4 constructor-type! then 1 type-population nif 0.5 random-bool and-if 2 constructor-type! then then constructor-max-rate constructor-rate! 3 type-population 12 < if 3 constructor-type! then ;1 type-population nif 6 constructor-type! then forever #type Defender #decoration 000000 hline #color FF0000 #hardware solar-cells .2 engine .02 constructor .2 robot-sensor 15 energy 300 0 processor 10 armor 150 grenades 32 14 20 #code #vector dest #vector home new-dest: home 8 random-angle polar-to-rect v+ 5 3 type-population 4 / + restrict-position dest! return #start position world-height / 0.5 > if world-height else 0 then swap world-width / 0.5 > if world-width else 0 then swap home! new-dest do constructor-type nif 0.9 random-bool if 3 else 4 then constructor-type! ;0.05 random-bool if 6 constructor-type! then then 1 type-population nif 2 constructor-type! emergency^ then autoconstruct 20 periodic-robot-sensor drop robot-found if robot-position robot-velocity lead-grenade then dest seek-location forever emergency: do 2 constructor-type! home 2 restrict-position seek-location autoconstruct ;30 periodic-robot-sensor drop ;robot-found if ; robot-position robot-velocity lead-grenade ;then 2 type-population 2 > until-loop return #type Coward #decoration 000000 cross #color 000000 #hardware processor 1 armor 600 constructor .2 engine .02 solar-cells .2 energy 1 0 #code #vector home position world-height / 0.5 > if world-height else 0 then swap world-width / 0.5 > if world-width else 0 then swap 4.5 restrict-position home! do home seek-location 4 constructor-type! constructor-max-rate constructor-rate! forever #end