#side Eventually... #author Devon #date September 20-21 2002 #color ef0 Autotroph; once it's built enough economy it starts cranking out missiles. Hundreds of them. Has a problem with getting killed early. Needs another type for short-range defense. #type grower #color 0b0 #hardware solar-cells .5 constructor .5 processor 4 energy 5 0 armor 90 #code new-baby: time 9000 > if ;should use type-population when it's fixed 0 3 random-int 2 1 ifev else 0 9 random-int 1 2 ifev then constructor-type! constructor-max-rate constructor-rate! return #start new-baby do constructor-type not new-baby& ifc forever #type Safety Missile #author Devon #color f00 "Safety" because it won't detonate close to home. Feel free to steal/modify this type. #hardware engine .06 bomb 1000 ;could be bigger armor 80 processor 10 energy 40 20 solar-cells .06 robot-sensor 10 #code #vector dest #vector home #const home-dist 15 #var recharging 0 new-dest: ; -- 0 world-size drop random 0 world-size nip random dest! dest home home-dist in-range new-dest& ifg return #start position home! new-dest do fire-robot-sensor sync robot-found if robot-distance 3 < position home home-dist in-range not and if die sync else robot-position dest! then then energy 5 < if 1 recharging! else energy 35 > if 0 recharging! then then recharging if 0 engine-power! else dest seek-location position dest 1.5 in-range new-dest& ifc then sync sync sync sync sync sync sync sync sync sync sync sync sync sync sync forever #end