Grobots has developed (or borrowed) a bit of jargon.
- Getting energy from solar cells. (This is a standard biological term.)
- A side's value, including cells, fetuses and stored energy.
- How long it takes a side to double in value.
- early death
- When a side goes extinct in the first 4500 frames (a quarter of a round).
- A cell that moves around collecting food.
- Getting energy by eating other cells. (This is a standard biological term.)
- late death
- When a side survives the first 4500 frames, and goes extinct later. Late death rates are expressed as
late deaths / (total rounds - early deaths).
- The cells a side starts with.
- Getting energy from manna. (This is not a standard biological term.)
- Area around a stationary side where it has eaten all the food. A large shadow is usually considered good, because the food would attract enemies.
- Having no constructors left.
Grobots by Devon Schudy (email@example.com)
and Warren Schudy (firstname.lastname@example.org)
- combat fraction
- The fraction of a cell (or a side) that's spent on weapons, armor, and other combat-related hardware. This is a size-independent measure of how heavily armed a cell is.
- Fighting in order to stay alive.
- Attacking other sides to reduce their biomass and increase your fraction. Usually works only if your fraction is already high.
- Attacking in order to eat the dead.
- A cell with a bomb, which runs up to a target and explodes. Good for taking out large groups.
- A small cell, possibly shielded, that distracts attackers from more vulnerable or valuable targets. Good against missiles, and in other combat if you can get it to work.
- Using a forcefield to make a target conform to a prediction, so it's easier to hit.
- Using force fields to pull an unsuspecting enemy to somewhere you can kill it easily.
- Bringing previously scattered fighters to a battle.